physicallybased |
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navigate by keyword : textures emulating gpu rendering style illustration raytracing shaders rasterization antialiasing tessellation voxel physicallybased raycasting opengl directx vulkan cuda compute mesh vertex fragment geometry pipeline lighting shadows reflections refractions bumpmapping normalmapping anisotropic subsurface ambient occlusion lod generated |
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textures emulating gpu 3d rendering style illustration rasterization antialiasing, tessellation physicallybased, raycasting opengl textures emulating gpu 3d rendering style AI generated |
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